A downloadable tool for Windows
This is a simple terrain generator that uses subdivision.
Using a different source bitmap [7x7 random generated in this example] and by adding random or painted features (based on underlying area type) at different subdivision levels, this method can be used for pretty much anything, from planet surfaces to small terrain details.
I used a similar method in my game Dragonrings
The c# source code for the algorithm is included in the file.
I was really looking forward towards this procjam, since I already missed the last two (ironically enough, I missed them both while working on two games based entirely on procedural generation, Terry Winter and Daily Chthonicle). Most of my games involve procedural generation of some sort, and there are several interesting algorithems that I could share. However due to a recent sad event in my personal life, I was unable to dedicate as much time and energy to the jam as I wanted to, so my contribution this time is mostly symbolic.
I still hope someone will be able to put it to a good use, or at least learn something from it.
Click download now to get access to the following files: